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Mirage

DRUCKWELLE
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Beiträge erstellt von Mirage

  1. Patch 1.02 DEUTSCH (106 MB):

    armed-assault.net Arma_GermanPatch_102.zip 108.51M

    morphiconftp.de Arma_GermanPatch_102.zip 108.51M

    www.bis-ingame.net Arma_GermanPatch_102.zip 108.51M

    www.arma-liga.de Arma_GermanPatch_102.zip 108.51M

    www.armedassault.info Arma_GermanPatch_102.zip 108.51M

    ***************************************************************************

    *** 1.01, 1.02

    Performance:

    - Significantly improved general performance of the German version

    - Improved performance on shading detail and texture detail very low

    - Optimized grass implementation

    - Fixed bug in texture management: All textures could have been thrown away under certain conditions

    Stability and Security:

    - Some crash opportunities in multiplayer fixed.

    - Crash when out of videomemory fixed

    - Removed function exportLandscapeXYZ

    AI:

    - Pathfinding improvements

    - Combat reaction improvements

    Multiplayer:

    - Dedicated server related improvements

    - Netcode optimizations

    Campaign:

    - Improved missions endings in various conditions

    - Fixed mission duration info

    General:

    - Helicopter controlls reworked

    ENGINE CHANGE LOG

    =================

    1.02 - Fixed: Parameters set when creating a new profile was not saved

    1.02 - Fixed: User profile ending with the period character was handled

    incorrectly

    1.02 - Fixed: Improved helicopter controls and flight model.

    1.02 - Fixed: Dedicated server crash

    1.02 - Fixed: Random crashes in MP

    1.02 - Fixed: Default profile cannot be deleted nor renamed now

    1.02 - Fixed: Rename of profile work correctly now

    1.02 - Fixed: Stealing gear from medics was possible

    1.02 - New: Joystick sensitivity configurable in ArmAProfile file.

    Configuration is done per positive/negative part of each axis.

    Default is:

    joystickSensitivity[]={

    0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,

    0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};

    1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)

    1.02 - Fixed: Squad logo was not shown on all clients in MP

    1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality

    settings after restarting the game

    1.02 - Fixed: Dedicated server required OpenAL32.dll

    1.02 - Fixed: AI are better planning the path over the bridge

    1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo

    1.02 - Fixed: Plane mouse control do not affect cyclic while looking around

    1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions

    1.02 - Fixed: Boats were able to drive on shore quite fast.

    1.02 - Fixed: Boats were able to sink into the terrain once destroyed.

    1.02 - Fixed: (Car) Camera height angle is reset going from external to

    internal view or vice versa

    1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will

    happen less frequently)

    1.02 - New: Config switch to disable "Voice over Net" on dedicated

    servers (disableVoN=0wink_o.gif

    1.02 - Fixed: Car-ground collision response improved.

    1.02 - Fixed: Cars simulation - better speed stability when low speed

    wanted

    1.02 - Fixed: Wake up object physics after setVector/setVectorUp.

    1.02 - Fixed: Injured soldier is forced to prone only when he wants to

    move (done to fix RPG soldier ability to run even when injured)

    1.02 - New: Headlights are now not switched when player leaves the vehicle.

    1.02 - Fixed: Command line options -world, -noland and -netlog enabled.

    1.02 - Fixed: Boat can now be controlled with keyboard while looking

    around using a mouse.

    1.02 - Fixed: Peeking through walls using leaning is no longer possible.

    1.02 - Changed: Helicopter autohover default binding changed to

    double backslash key to improve A/S/D/W precision.

    1.02 - New: Added manual fire default binding to ' (apostrophe) key.

    1.02 - Fixed: False conflict reported for Handgun, Salute and

    SitDown actions for vehicles.

    1.01 - New: Support for improved UI in dialogs during joining to

    dedicated server

    1.01 - Changed: normal maps are not used when using "shading quality"

    "very low"

    1.01 - Improved: AI pathfinding failing less often now

    1.01 - Removed: function exportLandscapeXYZ

    1.01 - Fixed: Tonemapping was not involved in the flare color calculation

    1.01 - Fixed: NULL RT texture can be created now if possible as a shadow

    buffer resource - it will save some video RAM when using nVidia SB technique

    1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource,

    when using retail version of the DX - it will save some video RAM when

    using nVidia or ATI SB techniques

    1.01 - Fixed: Fixed bug in texture management. All textures could have

    been thrown away under certain conditions

    1.01 - Fixed: crash when out of videomemory

    1.01 - Fixed: AI sometimes did not react to change formation command

    1.01 - Fixed: AI more actively scanning visually for enemy when his

    position is not known.

    1.01 - Fixed: AI sometimes planned path through walls

    1.01 - Fixed: AI sometimes did not found path around mountains

    1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'

    1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets

    1.01 - Fixed: Possible crash when exiting multiplayer game.

    1.01 - Fixed: Possible crash when hosting MP session

    1.01 - Fixed: LOD selection for clutters was not working properly

    1.01 - Fixed: Very low shading quality settings now invoke usage of very

    cheap shader for trees

    1.01 - Fixed: Display for mission selecting / voting on dedicated server

    - mission list fixed

    1.01 - Fixed: Crash in multiplayer lobby screen

    1.01 - Fixed: Debriefing - mission duration info was wrong in campaign

    1.01 - Fixed: Command interface, with ALT held should move cursor

    1.01 - Fixed: Improved AI reaction to soldier being hit nearby.

    1.01 - Fixed: Improved AI reaction to friendly units observed being killed.

    1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.

    1.01 - Fixed: Unicode used for dedicated server console output.

    1.01 - Fixed: Unicode used for debugger output (OutputDebugString)

    ==Version 1.02==

    ===Air.pbo===

    1.02 - Fixed various model issues on several vehicles.

    1.02 - AH-6 sound occlusion changed

    ===Anims.pbo===

    1.02 - Pistol moves improved

    1.02 - Evasive forward with launchers improved

    1.02 - Launcher reload time increased to 4 seconds

    ===Buildings.pbo===

    1.02 - Fixed various model issues on several buildings.

    ===CA.pbo===

    1.02 - Fixed syntax in ColorCoef[]

    ===Characters.pbo===

    1.02 - Fixed various model issues on several characters.

    1.02 - Fixed wound definition for Fieldreporter

    1.02 - Fixed wrong respawn weapons on SoldierWAT

    1.02 - Soldiers have now 12 main and 8 side item pockets

    1.02 - Grenadiers carry now 8 grenades

    ===Misc.pbo===

    1.02 - Fixed various model issues.

    ===Roads.pbo===

    1.02 - Fixed various model issues.

    ===Sara.pbo===

    1.02 - Adjustments of object placements

    ===Tracked.pbo===

    1.02 - Fixed amount of cargo in M113

    1.02 - Fixed various model issues on several vehicles.

    1.02 - Lense flare removed from M113

    ===UI.pbo===

    1.02 - Added interface of dedicated server voting screen

    1.02 - Fixed lenght of player's name field

    ===Water.pbo===

    1.02 - Fixed amount of cargo in Zodiak and PBX

    1.02 - Lense flare removed from RHIB weapons [[user:Rastavovich|Rastavovich]]

    ===Weapons.pbo===

    1.02 - Fixed ironsights.

    1.02 - modified recoil for M249 on ground

    1.02 - Lense flare removed from all vehicles that should not have it

    1.02 - Improved guided missiles and rocket behaviour

    1.02 - KVPT shoots now from turret

    1.02 - Fixed AK74 ammo is not silenced to AI anymore

    ===Wheeled.pbo===

    1.02 - Fixed amount of cargo in vehicles.

    1.02 - Updated armor settings for military wheeled vehicles.

    1.02 - Lense flare removed from all vehicles that should not have it

    1.02 - Fixed various model issues on several vehicles.

    1.02 - Several campaign missions improved.

  2. Ich hab es auch schon länger vorbestellt, Amazon ist mit dem Preis übrigens heute um 4€ runtergegangen.

    Guten Tag!

    Wir gruessen Sie ganz herzlich. Zu Ihrer Amazon.de-Bestellung gibt es Neuigkeiten.

    Der Preis des folgenden Titels hat sich verringert:

    "Armed Assault" [Computerspiel]

    ALTER PREIS NEUER PREIS

    EUR 45,90 EUR 41,95

    Ihre Kreditkarte bzw. Ihr Bankkonto wird mit dem niedrigeren Preis

    [...]

    belastet.
  3. Private offene WLANS zu benutzen ist sicherlich nicht erlaubt und von den Besitzern auch nicht gerne gesehen. Könnte mir vorstellen, dass die Mitbenutzung sogar verboten ist (so wie Stromdiebstahl). Also lass dich besser nicht erwischen. Oder noch besser: versuchs erst garnicht. Geh statt dessen besser in ein Internetcafe.

    Ich weiß nicht inwiefern man für die Nutzung eines offenen Netzes für legale Aktivitäten belangt werden kann, jedoch macht man sich strafbar, wenn man ein offenens WLAN betreibt.

  4. Ihr müsst bedenken, dass es sich hier um eine Militärsimulation handelt und nicht um einen 0815 Ego Shooter..

    @ Gismo, Release in Tschechien, Polen und Slowakei war am 10.11., daher auch jetzt massiv Bilder, Videos, erste Erfahrungen

    Meine Version bekomm ich dann hoffentlich pünktlich am 30.11. geliefert :)

    Das Game steht bei mir seit dem die Entwicklung bestätigt wurde auf der Most Wanted Liste gaaaanz oben. In Operation Flashpoint fehlen so langsam die Innovationen und OFP Sessions kommen kaum noch zu stande, was aber nicht bedeutet, dass es seinen Reiz verloren hat - auf keinen Fall.

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