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Scardon

DRUCKWELLE
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Beiträge erstellt von Scardon

  1. Also wenn noch wer spielen will , bin bis Ende Januar jedes Wochenende und in der Woche verfügbar. Ab der 1 Februarwoche wird es dann von den Zeiten her schwer zu sagen wann ich kann. xXScardonXx , bin in der Crew und zocke am Pc. Einfach im TS suchen.

  2. Wenn jemand Einheiten austellen kann , bitte mal ansagen wer es ist :) . Zurzeit ist es recht schwer durch die Absprache der Amis und Russen auf Deutscher Seite zu spielen. Auch ist es nun langsam bekannt das viele Russen nicht ganz legal spielen um zu Siegen was aber seitens der HßG betreiber auf taube Ohren stößt. Sie sind beschäftigt , bringen lieber eine weitere OP SMG für die Russen rein xD .

  3. Glaube das ist der Punkt wo ich wirklich aufhöre WoW zu spielen. Schon alleine das man für Addons , die man nicht richtig durchspielen kann ( Frozen , Cata ) weil die leute im Nächsten Addon hocken ( MOP ) war mir zu wieder . Das was sie hier machen lässt mich kotzen! Erinnere mich noch daran als mir WC3 + Addon geschenkt wurde , ich es durchspielte und dann den WoW Trailer sah. Da kahm Gänsehaut auf und jetzt bekomme ich nur einen Würgereiz....

  4. So heute kommen Libellen und das große Fressen rein wodurch man die meisten Pflanzen einfach Tamen kann indem man sie füttert :D Mobile basen leider nicht ;( . Wir haben jetzt auch einen eigenen Bereich wäre schön wenn ihr da mal rein schaut :)

    Upcoming Version: v189, ETA: 9:45 am EDT, Status: In Final Testing

    * Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory).

    * New Creature: Meganeura (Dragonfly)

    * New Structure: Dino Feeding Trough!

    * Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit

    * Linux Dedi Server should now be able to load Mods without crashing :)

    * More loading speed improvements: 60%+ on the maps and in-game streaming speed

    * Dimorphodons don't lay Pteranodon eggs anymore

    * Non-Dedi Multiplayer Sessions always has player list visible in Pause menu

    * Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages

    * Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident)

    [MORE NOTES TO COME]

    Current Version: v188.22

    * You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type ;)

    * Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends.

    v188.2

    * Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit ;)

    * Removed the unnecessary word "Quantity" from the "Craft All" button

    * Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)

    * "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)

    * Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though :)

    * Turrets require power again ;)

    * Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.

  5. Update

    Current Version: 185.62

    185.63 Hotfix: AutoSavePeriodMinutes works again, thanks for the report

    :)

    * Increased timeout on clients to reduce DC's from server

    * Fixed an issue with server saving that could cause mass DC's

    * Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures

    * Fixed duplicate lines of chat returned in RCON "getchat" command

  6. Naja war auch zu einfach bzw Siedel mal am Berg , Update raus und Server Up , nächste Woche dann mini Flugsaurier und Riesenameisen

    Upcoming This-Week Patch Notes:

    - MASSIVE GPU Perf Gain for NVIDIA cards, about 10 Miliseconds per frame (this can be up to a 20-40% gain depending on your FPS). Coming as soon as NVIDIA will let us get new these beta drivers out.

    - Industrial Multi-Grill

    - Two new tripwire traps:audio alarm and gas bomb

    - Audio-Alarm Away & Offline raiding notifications, Phase 1!

    - Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles

    - Approximate +20% Dedicated Server performance gain... PHYSX!!!!! >:-P

    - Random GPU Driver crash fix: TrueSky

    - Machined Shotgun

    Next week:

    Sign painting

    Electronic Animal Trackers

    Collidable Saddle Platform & Build-on-Saddles

    Non-Dedicated Host Session

    Titanomyrmas

    Dimorphodons

    [MORE NOTES TO COME]

    A little further out:

    - Competitive "ARK: Survival of the Fittest" game type

    [MORE NOTES TO COME]

    Current Version: 185.5

    Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash

    - Official Servers Upgraded to Difficulty 3.0 :)

    - About +30% server performance gain

    - Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :)

    185.4

    - Approximate 10% Dedicated Server Performance gain

    - Approximate 80% faster savegame load speed :-D

    - Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend)

    - Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)

    - Reduced client hitching around large structures

    - Improved client physx performance onto large structures

    - Mods will now load properly on clients launched with commandlines (such as -nomansky)

    - Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client

    - Fixed some more Admin UI crashes ;)

    - Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON.

    - Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :)

    http://steamcommunity.com/app/346110/discussions/0/530646715642581647/

  7. Geupdatet

    Upcoming Version: 185.3

    * Fixed various mods crashing -- any which used custom Materials, such as Apako Island:

    * Improved speed of background loading core game data while at main menu

    * Fixed a Chatbox crash

    * Eliminated some Snapshot_16 "permanent" hangs if banned or missing communication from server during connection

    * Server Passwords now appear as Asteriks' in Admin Managment UI (soon you'll be able to change this dynamically via the UI), and "message-of-the-day changing in the UI" crash is fixed

    Current Version: 185.2

    Server-side vaults that are lowered due to destroyed foundations now retain their pin-code/lock settings.

    185.1

    Fixed C4 ammo problem. We recommend server admins upgrade their servers to v185.1 as soon as possible. Very sorry about that!

  8. Server geupdatet , gestern war bei uns kein Strom mehr da wegem Gewitter :( bin erst jetzt wieder ans Netz gekommen.

    Upcoming Version: 185.0

    * Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly.

    * Doubled the # of inventory slots in the fridge

    * RCON for Server Admins

    * Server Administration UI!

    * Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.

    * Fixed case where in-ground Pillars were not being considered "Foundations"

    * Air Conditioning units are 100% more powerful insulation and 100% more range

    * Two new tripwire traps:audio alarm and gas bomb

    * Audio-Alarm Away & Offline raiding notifications, Phase 1!

    * Picking up a tripwire object now gives you the tripwire object and doesn't detonate the other end of it

    * Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload

    * Ceiling replacement no longer becomes obstructed by objects on the ceiling

    * Reduced OP cat-tail foliage resource giving

    * Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)

    * ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.

    * Mod makers can now override the minimap and spawn regions

    * Mods can now force the player to spawn-in rather than displaying the respawn map

    [More Notes to Come!]

    Current Version: 184.0

    * Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P

    * Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh

    * The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories

    * Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.

    * Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [steamName[CharacterName]:Chat"

    * Improved the look of Stone Materials underground, improved metal Materials

    * Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.

    * Minor client GPU performance improvement

    * 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)

    * Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore

    * You can, ahem, no longer pickup the Broodmother with flyers ;)

  9. ne das TS Passwort ist noch das gleiche auch alles klein geschrieben?

    Current Version: 183.2

    * You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server :-)

    * Fixed a case where Flyers could spontaneously die and kill their rider :-P

    * You can now replace ceilings that have stuff placed on them without the "Obstruction" message

    * Fixed a slight edge case with stone walls where attacks could still get thru them

    * Minor client GPU perf gain

    183.1

    Unversioned Hotfix: Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too

    :)

    Unversion Hotfix: Fixed a potential singleplayer PhysX crash.

    * Fixed servers and clients not being able to load into the world without existing savedata present

    * Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory

    Current Version: 183.2

    * You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server :-)

    * Fixed a case where Flyers could spontaneously die and kill their rider :-P

    * You can now replace ceilings that have stuff placed on them without the "Obstruction" message

    * Fixed a slight edge case with stone walls where attacks could still get thru them

    * Minor client GPU perf gain

    183.1

    Unversioned Hotfix: Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too

    :)

    Unversion Hotfix: Fixed a potential singleplayer PhysX crash.

    * Fixed servers and clients not being able to load into the world without existing savedata present

    * Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory

  10. Update für Stein ist raus und geupdatet , am Wochenende (denke am 4 Juli Amerikanischer Feiertag) kommt ein Holiday Event bin ja gespannt was uns da erwartet.

    Upcoming Version: 182.1 (ETA: 7:50 pm EST)

    * Fixed Stone wall collisions/height protruding through bases

    * Added Missing Stone tier icons

    * Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.

    * Increased resolution in stone tier textures

    * Stone dino gate is now colorizable

    Current Version: 182.0

    **Unversioned LinuxServer crash Hotfix posted!**

    * Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)

    * Full Stone Structure Tier!

    * Major client loading speed improvements

    * Environment foliage rendering performance improvement

    * Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)

    * Fixed issue with flying dinos losing Oxygen when they got "near" the water surface

    * Auto-Turrets damage vs dinos increased by 3x

    * Ichthyosaurus can now fit thru dino gates

    * Crop plot yields increased 50% and max # of crop items on them increased by 300%

    * You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.

    * Turret aim against big dinos (i.e. Rex) is now fixed

    * You can no longer "respawn" in Hardcore by reconnecting to server

    * HarvestHealthMultiplier should finally work on your custom servers :)

    * Linux client: fullscreen at non-native resolutions now scales properly

    * Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"

    * Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.

    * Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)

    * Fixed mod maps not automatically downloading when connecting to a server hosting a mod

    Upcoming Version: 182.1 (ETA: 7:50 pm EST)

    * Fixed Stone wall collisions/height protruding through bases

    * Added Missing Stone tier icons

    * Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.

    * Increased resolution in stone tier textures

    * Stone dino gate is now colorizable

    Current Version: 182.0

    **Unversioned LinuxServer crash Hotfix posted!**

    * Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)

    * Full Stone Structure Tier!

    * Major client loading speed improvements

    * Environment foliage rendering performance improvement

    * Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)

    * Fixed issue with flying dinos losing Oxygen when they got "near" the water surface

    * Auto-Turrets damage vs dinos increased by 3x

    * Ichthyosaurus can now fit thru dino gates

    * Crop plot yields increased 50% and max # of crop items on them increased by 300%

    * You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.

    * Turret aim against big dinos (i.e. Rex) is now fixed

    * You can no longer "respawn" in Hardcore by reconnecting to server

    * HarvestHealthMultiplier should finally work on your custom servers :)

    * Linux client: fullscreen at non-native resolutions now scales properly

    * Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"

    * Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.

    * Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)

    * Fixed mod maps not automatically downloading when connecting to a server hosting a mod

  11. Aktuelle infos

    Current Version: 181.2

    * Fixed another server crash

    181.1

    * Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)

    * Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).

    * Fixed a server crash

    * Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

    Current Version: 181.2

    * Fixed another server crash

    181.1

    * Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)

    * Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).

    * Fixed a server crash

    * Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

  12. So gerade Heim gekommen

    Upcoming Version: 181.0 (ETA: Monday Midnight EST)

    * NEW DINO: Plesiosaurus (with custom saddle!)

    * NEW DINO: Ichthyosaurus (with custom saddle!)

    * NEW STRUCTURE: Poison Gas Trap

    * NEW FEATURE: Emote Wheel!

    * Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.

    * Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)

    * AFK kick Timer at spawn/respawn screen: server configurable, default 30 minutes

    * Structure Paint effect looks much better and fully covers the surfaces

    * Preparation for tomorrow's Mac & Linux game releases :)

    * doubled smithy and fabricator weight limits

    * configurable server auto save interval

    * pipes/cables are no longer considered "enemy" foundations that prevent building nearby

    * Obelisk terminals no longer get an auto-demolish timer

    * Sabertooth level-up damage scaling ramp reduced by 50%

    * In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.

    * Taming with Higher Taming Affinity now increases base level of dino, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)

    * Added missing mammoth dossier

    * Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance

    * C4 can now be placed & detonated underwater

    * Buff timers no longer 'appear' to reset when you relogin

    * Mod makers can now override the minimap and spawn regions

    * Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )

    * Various minor bug fixes

    Upcoming Version: 181.0 (ETA: Monday Midnight EST)

    * NEW DINO: Plesiosaurus (with custom saddle!)

    * NEW DINO: Ichthyosaurus (with custom saddle!)

    * NEW STRUCTURE: Poison Gas Trap

    * NEW FEATURE: Emote Wheel!

    * Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.

    * Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)

    * AFK kick Timer at spawn/respawn screen: server configurable, default 30 minutes

    * Structure Paint effect looks much better and fully covers the surfaces

    * Preparation for tomorrow's Mac & Linux game releases :)

    * doubled smithy and fabricator weight limits

    * configurable server auto save interval

    * pipes/cables are no longer considered "enemy" foundations that prevent building nearby

    * Obelisk terminals no longer get an auto-demolish timer

    * Sabertooth level-up damage scaling ramp reduced by 50%

    * In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.

    * Taming with Higher Taming Affinity now increases base level of dino, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)

    * Added missing mammoth dossier

    * Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance

    * C4 can now be placed & detonated underwater

    * Buff timers no longer 'appear' to reset when you relogin

    * Mod makers can now override the minimap and spawn regions

    * Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )

    * Various minor bug fixes

  13. Server geupdatet , neues Dossier vom Trilobiten (Uhrzeitkrebs) der hohe Verteidigung und Chitin liefert.

    Current Version: 180.4

    * Stone Water Tank is now crafted by hand, not at the Smithy

    * Fixed an issue where various animations werent' updating out of view on clients (they were pausing)

    * Claiming a Dino now properly sets its new Personal Owner data

    * Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)

    * Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)

    * Fixed massive stall (4-8 seconds) associated with periodic garbage collection

    * Added custom saddles for Argentavis and Carbonemys

    * Spike blockades can no longer hurt you through walls

    * Made wild Megalodons charge speed slower

    * Reduced the length of the Ptero's grab animation

    * Fixed a case where you could get killed riding your flyer on certain slopes

    * Added a lot of missing environmental Ambient Sounds

    * HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work

    * More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

    * Fixed harvesting impact decals that weren't appearing

    * Exposed most current server settings to the Host Game UI

    * You can't mount dinos thru walls anymore

    * Building Walls can now be embedded in geometry more, providing more ways to place them

    180.3

    * +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this

    :)

    180.2

    - You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)

    - Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)

    - Supply crates will no longer get stuck on Trees

    - Fixed case where Flyers will fall out of the air if saved in flying state

    - In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)

    - Fixed floating hands outside of your dino after mounting :)

    Current Version: 180.4

    * Stone Water Tank is now crafted by hand, not at the Smithy

    * Fixed an issue where various animations werent' updating out of view on clients (they were pausing)

    * Claiming a Dino now properly sets its new Personal Owner data

    * Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)

    * Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)

    * Fixed massive stall (4-8 seconds) associated with periodic garbage collection

    * Added custom saddles for Argentavis and Carbonemys

    * Spike blockades can no longer hurt you through walls

    * Made wild Megalodons charge speed slower

    * Reduced the length of the Ptero's grab animation

    * Fixed a case where you could get killed riding your flyer on certain slopes

    * Added a lot of missing environmental Ambient Sounds

    * HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work

    * More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

    * Fixed harvesting impact decals that weren't appearing

    * Exposed most current server settings to the Host Game UI

    * You can't mount dinos thru walls anymore

    * Building Walls can now be embedded in geometry more, providing more ways to place them

    180.3

    * +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this

    :)

    180.2

    - You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)

    - Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)

    - Supply crates will no longer get stuck on Trees

    - Fixed case where Flyers will fall out of the air if saved in flying state

    - In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)

    - Fixed floating hands outside of your dino after mounting :)

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