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Scardon

DRUCKWELLE
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Beiträge erstellt von Scardon

  1. Server geupdatet

    Current Version: 180.1

    - Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move

    - Fixed inability to harvest certain resources

    - Fixed inability to find "nearby foundations" when building sometimes

    - Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x

    - Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%

  2. Update 180.0 2 neue Wasserbewohner sind da.

    Upcoming Week Patch Notes:

    - Random GPU Driver crash fix: TrueSky

    - Two new tripwire traps:audio alarm and gas bomb

    - Stone structure tier

    - Plesiosaurus

    - Shastasaurus

    - Competitive "ARK: Survival of the Fittest" game type

    - Tons more options for servers to customize their gameplay and for admin management

    Upcoming Version: 180.0 (ETA: Thursday 4:00PM EST, Current Status: CHECKING RELEASE CANDIDATE)

    - Flyers now take approximately 6x damage from bullets and ranged projectiles.

    - Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.

    - Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing

    - Particle FX on activated structures now appear correctly after reloading in singleplayer

    - Water Taps connected directly to intakes now work

    - Stone wall is now colorizable

    - Wild AI Targeting Range on Megalodons is reduced by 50%

    - Added the unique Phiomia and Carnotaurus saddles

    - Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc

    - Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal

    - Fixed hidden player hands when wearing gloves while riding a dino in FPV

    - Explosions no longer damage structures thru walls/obstructions

    - PvE now shows a "Anyone Can Demolish" timer on structures

    - Can no longer... place sleeping bags/structures thru other player's/team's structures

    - Can no longer melee attack people thru walls

    - Can no longer place doors of multiple tiers over each other.

    - Massive async level load/unload hitching reductions

    - Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.

    - Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.

    - Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed

    - Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations

    - 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

    - PhysX Bug fix: no more super-slow servers

    - Client side GPU perf improvements: foliage batching rewrite

    - New Server gameplay options exposed to the Host Game UI

    - Fixed issue where foliage would sometimes respawn on your base or on your dinos

    - Can no longer damage players through walls with pikes/grenades etc

    - Can no longer strafe while prone

    - Can no longer pull characters through ground with flyers

    - Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water

    - Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)

    - Can no longer place structures if line of sight is broken by enemy structure

    - Stone wall properly colorizable

    - Crop plot saving issue fixed

  3. Finde den Sarco krass OP habe mich mit 5 Megas geprügelt darunter 2 30 und die wurden weggesnackt. Neues Update das man nun Holz und Hatch für den Steinwall nimmt statt Cement.

    Lege mit der Flinte alles bis Paras mit 1 Schuss , Stegos und Trikes mit 4 Brachios bis LvL 20 mit 6 :D .

    Current Version: 179.2

    - Fixed a client and server-side crash involving foliage

    :)

    179.0

    - Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now

    - Fixed problem connecting to various servers, was a silly data networking mismatch

    - Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)

    - Spawn Point UI will no longer improperly list buttons for beds that are on cooldown

    - All pipes are now considered "foundation" and will not fall apart if a piece is destroyed

    - Server admins can now adjust the following values:

    * The Amount of overall dinos

    * The damage & resistance of tamed vs untamed dinos respectively

    * The relative weight of each dino species and maximum caps of each dino species per zone

    * The speed of taming

    * The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)

    * The amounts of player and dino stamina draining respectively

    * The amounts of player and dino food draining respectively

    * The amounts of player water draining

    * The speed of player and dino natural health recoveries

    * The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)

    178.2

    - Fixed size of new bookcase model

    ;)

    178.1

    - Fixed issue with player stats increasing upon rejoining the game (server-side fix).

  4. Hardwipe war auf den PVP Servern. Sarcos können endlich schneller tauchen :3 Neuer Wassertank und Steinwälle

    Server ist Geupdatet , viel Spass euch ;) . Werde morgen Früh nochmals schauen und dann erst leider gegen 16:00 wieder.

    Upcoming Week Patch Notes:

    - Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers

    - Random GPU Driver crash fix: TrueSky

    - Client side GPU perf improvements: foliage batching rewrite

    - Two new tripwire traps:audio alarm and gas bomb

    - Stone structure tier

    - Plesiosaurus

    - Shastasaurus

    - Competitive "Battle ARK Royale" game type

    Current Version: 178.0

    - Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):

    ShooterGameServer.exe theisland?listen -ClearOldItems

    - Demolition Item Duplication bug fixed

    - Argentavis HP reduced by 30%

    - Notes now display the first 30 characters of written text as the title of the Note, once something is written on them

    - Plesiosaurus preparation...

    - C4's now attach properly to structures in some cases where they couldn't

    - Reduced probability of Spinosaurus spawns by 30%

    - Explosions now do +200% damage to dinos and +50% damage to players

    - Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)

    - Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.

    - Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)

    - There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations

    - Sarco now swims up and down much faster

    - Dino Specs now allow painting all saddle color regions, and the specs look thicker

    - Steel Vault now has 50% more storage slots

    - Rex roar now has a large attenuation range

    - Rockets do about 50% more damage

    - Spinos no longer lay bronto eggs

    - Turtles now regen stamina in water

    - Fixed an exploit with accessing inventories over great distances

    - Spikewalls can no longer be built nearby enemy core structures

    - Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on

    - "Your thing killed something" messages are now in yellow to avoid scaring you

    - Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.

    - New Structure: Metal Water Tank, stores 500 water and is metal tier.

    - New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)

    - Fix for Engrams not appearing on characters in some cass

    - Notes can now be written at any time not just upon crafting

    - "All Passive" whistle

    - Vault now will drop rather than be destroyed if its floor is destroyed

    - You can now hurt your own unconsciously-taming Dinos in PvE

    - Fixed case of invisible campfires

    - Toggle key for Running

    - Cosmetics now all weigh 0 KG

    - Admin can now kick/ban/list players by SteamID

    - Major memory reduction on dedi server (multi-GB reduced)

    - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!

    - Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible :)

    - Texture Resolution settings no longer affect Terrain geometry quality

    - You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password

    - If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.

  5. Kann man mir vorstellen das sie da Hardwipen , naja traurig finde ich es nur das ich so hoch bin :I .

    Hat jemand schon mal die Großen Waffen wie Sturmgewehr und Raketenwerfer gehabt? Habe die kleinen getestet und nur Flinte wie Karabiner finde ich sinvoll .

  6. Also kleines Update von meiner Seite : Server läuft und hat nun erstmal ein Passwort , damit sollten keine Fremden erstmal auf den Server kommen und mist bauen . Das nächste Update von ARK bringt unter anderem Steinzäune und nette Einstellung für Spielerserver :

    - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!

    - Player-server options for which engrams/blueprints are available on a server, how much they cost, how much XP is earned & level XP thresholds, and how much damage players & dinos do respectively. Your primitive-only servers are now possible :)

    Komplette Patchnotes die anstehen :

    Weekend Patch Notes:

    - New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)

    - Fix for Engrams not appearing on characters in some cass

    - Notes can now be written at any time not just upon crafting

    - "All Passive" whistle

    - Vault now will drop rather than be destroyed if its floor is destroyed

    - You can now hurt your own unconsciously-taming Dinos in PvE

    - Compass Crafting Requirement moved to level 15

    - Fixed case of invisible campfires

    - Toggle key for Running

    - Cosmetics now all weigh 0 KG

    - Admin can now kick/ban/list players by SteamID

    - Major memory reduction on dedi server (multi-GB reduced)

    - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!

    - Player-server options for which engrams/blueprints are available on a server, how much they cost, how much XP is earned & level XP thresholds, and how much damage players & dinos do respectively. Your primitive-only servers are now possible :)

    Upcoming Week Patch Notes:

    - Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers

    - Random GPU Driver crash fix: TrueSky

    - Client side GPU perf improvements: foliage batching rewrite

    - Two new tripwire traps:audio alarm and gas bomb

    - Stone structure tier

    - Plesiosaurus

    - Shastasaurus

    - Competitive "Battle ARK Royale" game type

  7. Tja Knallbirnen bekommen nen kick und fertig , wir spielen zusammen aber mit idioten nicht. Dazu kann man doch auch kleine Tribes gründen wie DW / DWQH und Name danach fertig BSP : DWSüd - DWNord - DWOst - DWWest sind dann eben 4 Tribes an den Spawns und genug Platzt ist ja da . Dazu machen die Leute nur mist wenn sie keine Ahnung haben , nicht zu tun haben oder das Prinzip mit dem LKW und klein Familie eintritt ;) .

  8. Frage ist wer kommt alles den mit bzw warum nicht mal mit Endboss das besprechen das er den Server umstellt , man soll wenn mein Englisch gut ist auch ein Autoupdate einstellen können.

    Mache ich Freiwillig bzw warum brauch man den nen Leader ? Eher brauch man mehre Admins bzw den Befehl für alle , wenn alle den Server nur Updaten können reicht das vollkommen.

  9. Spiele jetzt auf dem DW Server bei Ischämie+Matello und Cemido, wobei ich das verhalten auch nicht verstehen kann. Ob das Spiel für große oder kleine Gruppen gedacht weiss ich auch nicht nur sind wir ein Clan und da würde ich doch lieber mit allen die es Spielen zusammen auf einem Server sein.

  10. Join auf den 89 lade dich dann ein , Es ist alles da vom Gebäude bis zu den Dinos alles vorhanden. Die Clanfestung kann auch erweitert werden da doch recht viele Leute jetzt da sind. Wo sind eigntlich die Haie zu finden , habe die gestern nicht gefunden wegen Füttern bzw werden die selbst versorgt?

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