Danke,
nochmal zurück zum smoothing. Der Guide bezieht sich auf diese Quelle : https://github.com/xRetry/FPS_RPM_Analysis/blob/main/PYMC3_Regression.ipynb
Hier mal die Conclusion:
"6.3. Conclusion
The result of this analysis shows, the often-repeated assumptions about the negative impact of low frame rate on the rate of fire are absolutely true. This relationship is also dependent on the ideal fire rate of the weapon. Lower fire rates are less impacted than higher ones.
Contrary to that, this analysis is not showing a statistically significant influence of render quality on the decrease in fire rate.
In regards to limiter types, the only outstanding method of limiting the frame rate is Smoothing. It seems to eliminate all other influences and reduces the decrease to less than 10%, which outperforms even high frame rates. Between the other limiter types, no significant difference could be observed.
Additionally, even though not included in this analysis, tests with vehicle weapons were showing no negative impact of low frame rate on them. They are operating at their ideal fire rate, independent of fps. Furthermore, tests with MAX weapons are showing that they behave the same as other infantry weapons. MAXes are not treated as vehicles in that regard."
Schaut man sich die Grafiken an, hat man (Vorrausgesetzt man hat sein System für sich "gesmoothed") selbst bei 40 FPS weniger ROF Verlust als jemand bei 150+FPS ohne min/max Optimierung. Das heißt, daß bis zu 10%+ höhere Feuerrate mit den richtigen Einstellungen möglich sind. Bzw sich nur mit min/max FPS Optimierung überhaupt die schnellste ROF erzielen lässt, selbst bei hoher FPS. Sehr interessant!
Ich werde das Prozedere auf jeden Fall mal testen.
@Xondio war Dir das bekannt?
PS : im Januar gibts (hoffentlich) nen 5600X 😎