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Chefkoch2k

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  1. Chefkoch2k

    Division (UPlay) IDs

    Ich hoffe eher das Massive diese Grenze weiter erhöht !! Wenn man bedenkt das Planetside anno 2003 kein Limit hatte. Denke mal das 50er Limit ist damit die Weekly Cashes nicht zu einfach werden.
  2. Chefkoch2k

    Division (UPlay) IDs

    Siehe Signatur 🙂
  3. Chefkoch2k

    Anthem Endgame

    Wenn Harvest Gear nur ein Bug wäre nice. Habe mich echt gewundert...240% Harvest Bonus und keine Masterwork Ember mehr gedropt.....
  4. Chefkoch2k

    Anthem Endgame

    Since I'm the one that primarily puts together the patch notes I do want to say that I never leave out anything intentionally. I work with a lot of people here at BioWare to ensure the notes are as comprehensive as possible. If we ever miss something in the notes (and we will) please do point it out so that I can get the necessary information from the team to get the patch notes updated. Now for your bullets you pointed out that we're missing: Lowered the drop rate of high-end Embers from Harvesting I have confirmed this was a bug and the team is working on fixing it as I type this. Drop Rates on Masterwork Embers should go back to what they were prior to the 1.0.3 update. Significantly increased the requirements to complete Path of Glory Monthly Rewards (requiring even more Daily/Weekly completions) I'm following up on this one with the team right now, will share more details as soon as I have them. Significantly increased the overall damage of Legendary items, while keeping Masterwork items the same I'm going to follow up on this one with the team as well.
  5. Chefkoch2k

    20190310_152622.jpg

    Mit dem Citizincard Generator erstellt, mein RL Mobiglas 🙂
  6. Chefkoch2k

    Anthem Endgame

    @tdkoe-descander Strongholds eignen sich laut dieser Quelle am schlechtesten zum farmen für Legendäre. https://www.reddit.com/r/AnthemTheGame/comments/ayl0ip/ive_had_44_legendaries_drop_in_50_hours_heres_why/
  7. Chefkoch2k

    Anthem Endgame

    Jo so ganz sicher sind sie sich wohl nicht
  8. Chefkoch2k

    Anthem Endgame

    Habe vorhin nur 1 Lila Auftrag gemacht..direkt 1x Geld 3x Orange...leider aber alles Crap 🙂 Hoffe die fixen beim Ranger noch die Mods mit Blast/Impact DMG.
  9. Chefkoch2k

    Anthem Endgame

    @Steppi Patch wurde auf 9.3 vorgezogen. Hey Freelancers, Below you will find the update notes for all of the fixes and improvements that the team has been working on. The current plan is for patch 1.0.3 to go out between 7am and 9am Central Time on March 9th. Everyone here at BioWare is already hard at work on the next update to continue making Anthem better with each patch. We thank you for all of your feedback, bug reports and support! Strong Alone, Stronger Together! -Jesse (@Darokaz) High level fixes and changes Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged. Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30. Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems Audio Improvements - Fixed a number of issues that could cause audio to drop out General Fixes and Improvements Fixed a number of issues that were blocking players from accessing the Forge All missions should now properly end when all conditions have been met The inbox now properly displays information on PC (the inbox is found in the newsfeed) Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis The vault is no longer accessible from the Forge. This change was made to improve performance Fixed an issue that would cause the game to hang when entering menus while on an expedition Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission Server shutdown messages should now appear less often The ability to Quickplay into a Stronghold has been added back to the game Mouse button 4 is no longer bound to the back button for PC players Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates Players should no longer get stuck behind fogwalls on missions or in strongholds as often Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active Improved the audio when defeating creatures to provide better feedback Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis. PS4 led lights will now change based on the javelin being used It should now be harder for players to get stun locked by certain enemy compositions The values on max flight time inscriptions have been increased The appearance of the N7 vinyl on Legion of Dawn armor has been improved Haluk will now properly face players during certain dialogue scenes The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges Strongholds Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold Creature Updates Titans: We have made several balance changes to all variations of Titans Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type. Increased the time that weakpoints are exposed. Fixed an issue that prevented effects from applying and thus preventing combos. Increased the damage the Titan takes from weakpoint hits. Lesser Titan’s weakpoint’s have been changed to always be active. Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge. Decreased the radius of the seeking projectile attack. Decreased the damage done by the self-destruct ability. Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen. The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold. Force Players will be less likely to be repeatedly staggered by heavy attacks. Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered. Damage and Item Scaling Changes Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following: Melee Damage Combo Damage Ultimate Damage Status Effects Item Procs (e.g. Proc from Yvenia’s Thunder) Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up. Gameplay Bug Fixes The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full Weapon recoil will now stop once an exo is looking straight up Fixed a number of animation issues that could occur when the Colossus was using its shield It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate Interceptor Aura damage will now deal the correct type of damage based on the active aura Players can no longer equip abilities from one javelin to another The Colossus can now use gear faster after being attacked by a heavy hit from enemies The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes The Colossus now recovers faster after crashing into walls Item Balance Updates Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed Flak Cannon’s damage has been increased to 42, up from 30 Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura Note: Description text for Wraith Strike will be updated in 1.0.4. Item Bug Fixes Wind Wall should no longer block or interfere with other player abilities Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities Fixed an issue where certain weapons were not firing where the crosshairs were aimed The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed Inscription Bug Fixes The Thruster Delay Recovery inscription is now correctly applying a bonus The Overheat Delay Recovery inscription is now correctly applying a bonus The Weapon Reload Bonus inscription is now correctly applying a bonus Note: These will have non-updated text values until the next patch (1.0.4) Masterwork Item Balance Updates Increased the base damage of the following Masterwork Weapons. Ralner’s Blaze Rolling Carnage Cycle of Pain The Last Stand Glorious Result Insult and Injury Sentinel Vengeance Gnosta’s Balm Vassa’s Surprise Soothing Touch Renewed Courage Artinia’s Gambit Masterwork Item Bug Fixes Ralner’s Blaze - Will no longer roll with incorrect inscriptions Ablative Shielding now provides the proper boost in shield and armor Badge of Devastation will now generate more ultimate charge when triggered It should no longer be possible to stack the effect from Gunslinger’s Mark more than once In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing: When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself. Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously. Some players may experience audio crackling while in Fort Tarsis. There may be some instances where players are unable to quit out of a Quickplay mission through the map UI. A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge. Some players may encounter a bug where they are unable to interact with any objects or players. Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game. Inactivity messages may not be able to be dismissed after a player returns from being away. There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online. The UI may not display events for some players when an event has spawned nearby in Freeplay. There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.
  10. Echt ne miese Nummer. Frechheit was die sich rausnehmen !!
  11. Chefkoch2k

    Anthem Endgame

    @tregrath Das ist "nur" der Bugfixpatch. Der eigentliche Contentpatch soll Ende März kommen. Division 2 reizt mich persönlich nicht so, ist imho der erste Teil nur in bunt 🙂 Anthem ist zwar voll mit Bugs aber es macht einfach Laune und das ist es was zählt.
  12. Chefkoch2k

    Anthem Endgame

    Developer stream summary - 03/06/2019 Meta Stream can be found here (note: everything on stream is done with the new update we'll be receiving on the 12th): https://www.twitch.tv/videos/391386406 Summary of the developer stream in order of discussion: Next patch will have a lot of crash fixes and is scheduled for March 12th. In all instances of the PS4's hard crashing they've discovered the PS4 CAN be powered back on. The Level 1 Defender rifle is doing too much damage, it's a bug, it's being fixed (and is an easy fix.) In the upcoming patch you'll be able to start Expedition as if you were in a group from anywhere in Fort Tarsis. They're still monitoring inscriptions and drop rates. GM2 and GM3 don't feel as rewarding as they'd like them to be right now, it's being looked into. Crashing into the ground from things like running into walls or Overheating will no longer have as long of a recovery animation when landing for Colossus (unconfirmed if this is the case for all Javelins.) There are around 300 changes in the upcoming patch notes, sometimes 5 changes can equate to 1 patch note. The crash and stability team is currently focusing on console crashes, but they are looking into PC as well. Many improvements have been made to Quickplay backfilling (i.e. loading into dead missions) - they've fixed what they know about and hopefully that is all or at least most of them. Freeplay "server shutdown" missions have been changed to not happen until the server is actually going to shutdown. "Open Cortex and track X" will no longer appear in Freeplay. Common and Uncommon items will be removed at level 30 in the upcoming patch. The Combat Team will be releasing a guide on how inscriptions work, it will be posted to Reddit today. (3/6) A random/quickplay Strongholds will be reintroduced with the upcoming patch. In the future they'd like to do extra rewards for quickplay Strongholds. Mouse button 4 is no longer bound to the back button for PC players. Problems with respawning behind a blocked off wall should be gone or significantly reduced. Bugged ultimate bar/ultimate bar being full at load in is fixed. Colossus can now shield charge through destructible objects (such as barrels.) You can now prime Titans (in the upcoming patch.) Mark of Ruin is now functioning properly. Ranger grenadier component now actually reduces the cool-down of grenades. Base damage of most Masterwork weapons has been buffed to compensate for higher difficulty levels. Community Questions "It's frustrating being downed and not being able to do anything as a player." - We've removed as many of the respawn restricted areas as we can from the whole game and just added a timer. For example if you're in a Stronghold and you go down, there is now a 30 second timer. There will still be a few missions where we had to leave the restriction in. This is a short term fix, they want to improve the overall experience of being downed. "GM2 and GM3 changes when?" We don't have anything to announce yet, we'd like to get ideas from the community into a consolidated thread so we can implement a plan. "Next content drop?" There are many things slated for March, our plan is to still release things listed in the 90 day roadmap. Our goal is to have Elysian Chests in the game by the end of the month. "Any word about events?" There Be Giants is an event we've run and plan to run again. We've been toying around with smaller changes to Freeplay with plans for larger events in the future. Limited Time Events will happen. For example Outlaw Outrage has a named Outlaw that drops better loot roaming Freeplay. We've decided it would be better to have a smaller area on the map that we direct you to for Freeplay Events in the future. "Support gear, what's the deal?" We would like to add Masterwork support gear 'soonish' - there's no timeline on it but it is being discussed. "Stats page?" Yes we think we should add a stat page, we know it's important. We've been talking about it long before the Reddit posts started to show up. There's no timing for it currently, but we recognize the community is right in that a stats page is very important. "Sound bugs?" We've found a whole bunch of sound bugs that caused the game's audio to mute and fixed a lot of them, no promises that ALL have been fixed but hopefully they have. "What about the health bar glitch?" This hasn't been fixed yet. "Ultimate buff!" One of the things that we weren't happy about is how some combat abilities don't have scaling - i.e. there is no melee ability item, no ultimate ability item etc. Particularly the Ranger's ultimate and Interceptor melee - we've improved that scaling. As part of doing that we've had to change some of the itemization, so you will see different power levels than you've seen before. Instead of a 45 power level you should now see a 61 there. This doesn't affect your overall build and is strictly for damage scaling. "Does that make GM3 easier now?" Your melee and ultimates should do more damage. "Windwall blocks Ranger ult?" Also fixed. We've noticed nobody uses Windwall or Bulwark Point in higher difficulties, so we've increased the damage absorbed so that they are hopefully more useful in higher difficulties. In exchange for this damage absorption we've lessened the length of time the abilities are up. "Ongoing progression, where is our XP going?" We have plans that we can talk about later on and want to extend progression. Part of that is 'What happens to XP?' "Is Gunslingers Mark going to get fixed?" There was an unintended mechanic where you could stack Gunslingers Mark infinitely, it's been fixed this patch. "Please make Ranger melee a detonator." I personally love that Ranger's melee is a primer, I like to run, jump in, melee attack then dash back and detonate with an ability. We understand that the Ranger is under-performing right now with upcoming ideas to fix this. "Yarrow dance as an emote?" I'll pass it on. "Patch notes when?" Patch notes will be available when the patch goes live. "DLSS support?" It's not in this patch but coming soon. We've heard feedback about the store, we're just trying to figure out what to do about it. We hear the feedback, we just need to work out new options. We're still very open to making changes to loot drops, it's better in our mind to make a change then watch it, make a change then watch it and so on. We're hoping removing uncommon and common items from the loot pool will help, as well as reviewing GM2 and GM3, unfortunately GM2/GM3 changes will not be in this upcoming patch or the one after. Sorry about the formatting, I'm not very good at it! Enjoy!
  13. Chefkoch2k

    Anthem Endgame

    Wichtige Info zum Glück
  14. https://www.dailymotion.com/video/x73f02w 3.5 FLightmodel

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