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ARK: Survival Evolved


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Update 180.0 2 neue Wasserbewohner sind da.

Upcoming Week Patch Notes:

- Random GPU Driver crash fix: TrueSky

- Two new tripwire traps:audio alarm and gas bomb

- Stone structure tier

- Plesiosaurus

- Shastasaurus

- Competitive "ARK: Survival of the Fittest" game type

- Tons more options for servers to customize their gameplay and for admin management

Upcoming Version: 180.0 (ETA: Thursday 4:00PM EST, Current Status: CHECKING RELEASE CANDIDATE)

- Flyers now take approximately 6x damage from bullets and ranged projectiles.

- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.

- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing

- Particle FX on activated structures now appear correctly after reloading in singleplayer

- Water Taps connected directly to intakes now work

- Stone wall is now colorizable

- Wild AI Targeting Range on Megalodons is reduced by 50%

- Added the unique Phiomia and Carnotaurus saddles

- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc

- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal

- Fixed hidden player hands when wearing gloves while riding a dino in FPV

- Explosions no longer damage structures thru walls/obstructions

- PvE now shows a "Anyone Can Demolish" timer on structures

- Can no longer... place sleeping bags/structures thru other player's/team's structures

- Can no longer melee attack people thru walls

- Can no longer place doors of multiple tiers over each other.

- Massive async level load/unload hitching reductions

- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.

- Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.

- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed

- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations

- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

- PhysX Bug fix: no more super-slow servers

- Client side GPU perf improvements: foliage batching rewrite

- New Server gameplay options exposed to the Host Game UI

- Fixed issue where foliage would sometimes respawn on your base or on your dinos

- Can no longer damage players through walls with pikes/grenades etc

- Can no longer strafe while prone

- Can no longer pull characters through ground with flyers

- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water

- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)

- Can no longer place structures if line of sight is broken by enemy structure

- Stone wall properly colorizable

- Crop plot saving issue fixed

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Server geupdatet

Current Version: 180.1

- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move

- Fixed inability to harvest certain resources

- Fixed inability to find "nearby foundations" when building sometimes

- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x

- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%

Bearbeitet von Scardon
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Server geupdatet , neues Dossier vom Trilobiten (Uhrzeitkrebs) der hohe Verteidigung und Chitin liefert.

Current Version: 180.4

* Stone Water Tank is now crafted by hand, not at the Smithy

* Fixed an issue where various animations werent' updating out of view on clients (they were pausing)

* Claiming a Dino now properly sets its new Personal Owner data

* Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)

* Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)

* Fixed massive stall (4-8 seconds) associated with periodic garbage collection

* Added custom saddles for Argentavis and Carbonemys

* Spike blockades can no longer hurt you through walls

* Made wild Megalodons charge speed slower

* Reduced the length of the Ptero's grab animation

* Fixed a case where you could get killed riding your flyer on certain slopes

* Added a lot of missing environmental Ambient Sounds

* HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work

* More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

* Fixed harvesting impact decals that weren't appearing

* Exposed most current server settings to the Host Game UI

* You can't mount dinos thru walls anymore

* Building Walls can now be embedded in geometry more, providing more ways to place them

180.3

* +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this

:)

180.2

- You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)

- Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)

- Supply crates will no longer get stuck on Trees

- Fixed case where Flyers will fall out of the air if saved in flying state

- In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)

- Fixed floating hands outside of your dino after mounting :)

Current Version: 180.4

* Stone Water Tank is now crafted by hand, not at the Smithy

* Fixed an issue where various animations werent' updating out of view on clients (they were pausing)

* Claiming a Dino now properly sets its new Personal Owner data

* Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)

* Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)

* Fixed massive stall (4-8 seconds) associated with periodic garbage collection

* Added custom saddles for Argentavis and Carbonemys

* Spike blockades can no longer hurt you through walls

* Made wild Megalodons charge speed slower

* Reduced the length of the Ptero's grab animation

* Fixed a case where you could get killed riding your flyer on certain slopes

* Added a lot of missing environmental Ambient Sounds

* HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work

* More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

* Fixed harvesting impact decals that weren't appearing

* Exposed most current server settings to the Host Game UI

* You can't mount dinos thru walls anymore

* Building Walls can now be embedded in geometry more, providing more ways to place them

180.3

* +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this

:)

180.2

- You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)

- Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)

- Supply crates will no longer get stuck on Trees

- Fixed case where Flyers will fall out of the air if saved in flying state

- In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)

- Fixed floating hands outside of your dino after mounting :)

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So gerade Heim gekommen

Upcoming Version: 181.0 (ETA: Monday Midnight EST)

* NEW DINO: Plesiosaurus (with custom saddle!)

* NEW DINO: Ichthyosaurus (with custom saddle!)

* NEW STRUCTURE: Poison Gas Trap

* NEW FEATURE: Emote Wheel!

* Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.

* Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)

* AFK kick Timer at spawn/respawn screen: server configurable, default 30 minutes

* Structure Paint effect looks much better and fully covers the surfaces

* Preparation for tomorrow's Mac & Linux game releases :)

* doubled smithy and fabricator weight limits

* configurable server auto save interval

* pipes/cables are no longer considered "enemy" foundations that prevent building nearby

* Obelisk terminals no longer get an auto-demolish timer

* Sabertooth level-up damage scaling ramp reduced by 50%

* In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.

* Taming with Higher Taming Affinity now increases base level of dino, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)

* Added missing mammoth dossier

* Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance

* C4 can now be placed & detonated underwater

* Buff timers no longer 'appear' to reset when you relogin

* Mod makers can now override the minimap and spawn regions

* Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )

* Various minor bug fixes

Upcoming Version: 181.0 (ETA: Monday Midnight EST)

* NEW DINO: Plesiosaurus (with custom saddle!)

* NEW DINO: Ichthyosaurus (with custom saddle!)

* NEW STRUCTURE: Poison Gas Trap

* NEW FEATURE: Emote Wheel!

* Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.

* Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)

* AFK kick Timer at spawn/respawn screen: server configurable, default 30 minutes

* Structure Paint effect looks much better and fully covers the surfaces

* Preparation for tomorrow's Mac & Linux game releases :)

* doubled smithy and fabricator weight limits

* configurable server auto save interval

* pipes/cables are no longer considered "enemy" foundations that prevent building nearby

* Obelisk terminals no longer get an auto-demolish timer

* Sabertooth level-up damage scaling ramp reduced by 50%

* In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.

* Taming with Higher Taming Affinity now increases base level of dino, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)

* Added missing mammoth dossier

* Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance

* C4 can now be placed & detonated underwater

* Buff timers no longer 'appear' to reset when you relogin

* Mod makers can now override the minimap and spawn regions

* Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )

* Various minor bug fixes

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Aktuelle infos

Current Version: 181.2

* Fixed another server crash

181.1

* Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)

* Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).

* Fixed a server crash

* Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

Current Version: 181.2

* Fixed another server crash

181.1

* Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)

* Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).

* Fixed a server crash

* Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

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Update für Stein ist raus und geupdatet , am Wochenende (denke am 4 Juli Amerikanischer Feiertag) kommt ein Holiday Event bin ja gespannt was uns da erwartet.

Upcoming Version: 182.1 (ETA: 7:50 pm EST)

* Fixed Stone wall collisions/height protruding through bases

* Added Missing Stone tier icons

* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.

* Increased resolution in stone tier textures

* Stone dino gate is now colorizable

Current Version: 182.0

**Unversioned LinuxServer crash Hotfix posted!**

* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)

* Full Stone Structure Tier!

* Major client loading speed improvements

* Environment foliage rendering performance improvement

* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)

* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface

* Auto-Turrets damage vs dinos increased by 3x

* Ichthyosaurus can now fit thru dino gates

* Crop plot yields increased 50% and max # of crop items on them increased by 300%

* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.

* Turret aim against big dinos (i.e. Rex) is now fixed

* You can no longer "respawn" in Hardcore by reconnecting to server

* HarvestHealthMultiplier should finally work on your custom servers :)

* Linux client: fullscreen at non-native resolutions now scales properly

* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"

* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.

* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)

* Fixed mod maps not automatically downloading when connecting to a server hosting a mod

Upcoming Version: 182.1 (ETA: 7:50 pm EST)

* Fixed Stone wall collisions/height protruding through bases

* Added Missing Stone tier icons

* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.

* Increased resolution in stone tier textures

* Stone dino gate is now colorizable

Current Version: 182.0

**Unversioned LinuxServer crash Hotfix posted!**

* Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)

* Full Stone Structure Tier!

* Major client loading speed improvements

* Environment foliage rendering performance improvement

* Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)

* Fixed issue with flying dinos losing Oxygen when they got "near" the water surface

* Auto-Turrets damage vs dinos increased by 3x

* Ichthyosaurus can now fit thru dino gates

* Crop plot yields increased 50% and max # of crop items on them increased by 300%

* You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.

* Turret aim against big dinos (i.e. Rex) is now fixed

* You can no longer "respawn" in Hardcore by reconnecting to server

* HarvestHealthMultiplier should finally work on your custom servers :)

* Linux client: fullscreen at non-native resolutions now scales properly

* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"

* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.

* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)

* Fixed mod maps not automatically downloading when connecting to a server hosting a mod

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Gast Leon2142

ich zocke das game mit nen freund auf mein PC ^^ macht laune muss man sagen erstrecht das man auch nur PVE zocken kann und wenn man es richtig hard haben will ruft man die bosse herbei dann kann es richtig los gehen aber habe bis jetzte noch keine infos was das für bose sind weil ich kein gefunden habe ,

der die schon gerufen hatte macht auf jedenfall laune auf so ein teil mal zu reiten xD

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Naja, der ist mittlerweile 22 Seiten lang. Keiner wird 22 Seiten durchforsten wollen um zu erfahren ob es nun bei diesem durcheinander einen DW Server gibt. Da ist eine kurze Antwort der Daten wohl nicht so schwer ;)

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Ich wusste das wir einen hatten, aber ich dachte der wäre wieder verschwunden, hatte hier im Thread irgendwie sowas gelesen (vielleicht hab ich das aber auch falsch verstanden).

Gut jetzt muss ich mir nur überlegen ob ich meine schöne Basis aufgeben will und meinen Charakter um auf einem Drucki Server neu anzufangen :D

hab ich was nicht mitbekommen? Haben wir ein neues TS Passwort? Komme nämlich nicht auf den ARK Server...

Bearbeitet von Ragsan
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ne das TS Passwort ist noch das gleiche auch alles klein geschrieben?

Current Version: 183.2

* You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server :-)

* Fixed a case where Flyers could spontaneously die and kill their rider :-P

* You can now replace ceilings that have stuff placed on them without the "Obstruction" message

* Fixed a slight edge case with stone walls where attacks could still get thru them

* Minor client GPU perf gain

183.1

Unversioned Hotfix: Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too

:)

Unversion Hotfix: Fixed a potential singleplayer PhysX crash.

* Fixed servers and clients not being able to load into the world without existing savedata present

* Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory

Current Version: 183.2

* You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server :-)

* Fixed a case where Flyers could spontaneously die and kill their rider :-P

* You can now replace ceilings that have stuff placed on them without the "Obstruction" message

* Fixed a slight edge case with stone walls where attacks could still get thru them

* Minor client GPU perf gain

183.1

Unversioned Hotfix: Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too

:)

Unversion Hotfix: Fixed a potential singleplayer PhysX crash.

* Fixed servers and clients not being able to load into the world without existing savedata present

* Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory

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Die Art wie "no more beachkill" eingeführt wurde ist etwas doof...

Wenn ich das richtig gesehen hab, bleiben die Wasserdinos dem flachen Wasser jetzt einfach fern.

Ich muss heute nochmal schauen ob ich noch Stellen finde, an denen man leicht einen Megalodon einfangen kann.

Bisher scheinen sich diese Felsen, die ins tiefere Wasser gehen, dafür anzubieten.

Man muss nur einen finden von dem man leicht aus dem Wasser wieder rauskommt, um nicht als Snack zu enden.

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Ich hab mir schon eine Hütte auf dem DW Server erstellt im Süden 2 in der Nähe habe ich auch jemanden gesehen der sein Haus dort hat. Aber da war ein Teil vom Boden kaputt und der Körper lag nicht im Bett oder Schlafsack xD

Was genau bringt denn das Bett und Schlafsack zusammen?

Bearbeitet von Rynbor
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Server geupdatet , gestern war bei uns kein Strom mehr da wegem Gewitter :( bin erst jetzt wieder ans Netz gekommen.

Upcoming Version: 185.0

* Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly.

* Doubled the # of inventory slots in the fridge

* RCON for Server Admins

* Server Administration UI!

* Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.

* Fixed case where in-ground Pillars were not being considered "Foundations"

* Air Conditioning units are 100% more powerful insulation and 100% more range

* Two new tripwire traps:audio alarm and gas bomb

* Audio-Alarm Away & Offline raiding notifications, Phase 1!

* Picking up a tripwire object now gives you the tripwire object and doesn't detonate the other end of it

* Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload

* Ceiling replacement no longer becomes obstructed by objects on the ceiling

* Reduced OP cat-tail foliage resource giving

* Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)

* ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.

* Mod makers can now override the minimap and spawn regions

* Mods can now force the player to spawn-in rather than displaying the respawn map

[More Notes to Come!]

Current Version: 184.0

* Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P

* Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh

* The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories

* Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.

* Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [steamName[CharacterName]:Chat"

* Improved the look of Stone Materials underground, improved metal Materials

* Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.

* Minor client GPU performance improvement

* 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)

* Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore

* You can, ahem, no longer pickup the Broodmother with flyers ;)

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